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Global : Use global coordinate system
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Local : Use local coordinate system
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Coord : Popup dialog to select local coordinate system by ID (or key in)
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2Position : Pick position.
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2Nodes : Pick nodes.
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Edge : Pick edge.
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El_normal : Get normal of picking element.
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Rotate : Rotate direction
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Position1 : Call Position Dialog.
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Position2 : Call Position Dialog.
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Textctrl X/Y/Z : Enter X/Y/Z coordinate of base point.
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Button X/Y/Z : Set X/Y/Z component of the normal direction to 1.
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Textctrl X/Y/Z : Enter X/Y/Z coordinate of head point.
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Clear : Clear current vector.
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Reverse : Reverse direction.
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Title: Input vector title.
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VectorID: Enter vector ID.
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Create : Create new vector.
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Global : Use global coordinate system for rotation.
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Local : Use local coordinate system for rotation.
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Coord : Popup dialog to select local coordinate system by ID (or key in) for rotation.
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X/L : Rotate along X axis.
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Y/L : Rotate along Y axis.
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Z/L : Rotate along Z axis.
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Angle : Rotate angle.
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Rotate- : Rotate direction clockwise.
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Rotate+ : Rotate direction anti-clockwise.
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Done : Accept new direction.
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Cancel : Exit dialog