This interface is for morphing of an existing mesh.
Solid Cons: This method works by constraining the parts to be morphed (Morph nodes) within a solid hex mesh (Con. Ele.). Once Constrain has been activated, the hex mesh can be transformed in any way, and the Morph nodes will follow. The nodal coordinates are transformed based on their relative position within their containing solid element. Thus in order to make more precise adjustments, a finer solid mesh should be used.
8 Lines Cons: This method works by mapping the parts to be morphed between a set of 8 line (4 Source and 4 Target). It is similar to the first method except the solid mesh generation is done transparently and automatically.
Mesh Cage : This tool lets user select a part of element (shell/solid) and a cage containing the selected elements will be displayed. User can select and move the control points of the cage to modify the shape of the cage, and the shape of the contained elements are modified in time too.
Mesh Box/ Interior : This tool helps user select a part of shell element and select a node to morph.
Mesh Unfolding :This tool helps user unfold 3D mesh data into 2D mesh data
BPM_NODE gen. : Under Construction...
Mesh morphing by mesh cage : A tutorial to how to morph a mesh by mesh cage.
Mesh morphing by mesh interior node : A tutorial to how to morph a mesh by mesh box/interior node.
Mesh unfolding : A tutorial to how to unfold a 3D mesh to be a 2D mesh.
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