Part Color

Purpose:

Use this interface to apply different colors and transparency levels to selected parts. This information can be saved using the Save/Retrieve Views interface.

Color interface allows user to interactively change color and transparency levels of parts. Besides changing colors of parts, following additional capabilities are available:

1. Making of a user preferred color by varying RGB levels.

2. Assigning colors to background, mesh, text, labels, highlight as well as specific color for fringe colors for each range.

Editmap allow re-definition of the colors in the Colormap grid of 6X7 colors. The user edited color map can be stored for later use using the Lmap and Smap buttons respectively.

Function:

Color: Set color for parts.

Transparency: Set transparency for parts.

Sample:

No samples.

Color:

  • ColorBy:Set colored by part id or material id etc.

  • Color:Set color for parts.

  • Transparency:Set transparency for parts.

  • Color Map:Used to assign colors to parts automatically - can be used to assign colors to parts manually.

  • Editmap:Clicking on the color map will assign a chosen color to the color map (toggle on/off).

  • Reset:Reset the color map to default settings.

  • R:Use slider/text field to set value for Red color component.

  • G:Use slider/text field to set value for Green color component.

  • B:Use slider/text field to set value for Blue color component.

  • Color Chooser:Displays a user defined color or a color picked from a part/color map.

  • Set:Assign user defined color to part/color map/option.

  • Show:Show picked part/source color in the color chooser.

  • Fringe:Show/set fringe color (select fringe level from list).

  • Backg:Apply selected color as plain background color.

  • Text:Apply selected color as text color.

  • Sky:Apply selected color as sky color, (for Fade, Dia-fade and Tri-fade backgrounds).

  • Mesh:Apply selected color as mesh color.

  • Label:Apply selected color as label color.

  • Middle:Apply selected color as middle color, (for Tri-fade background).

  • Hilite:Apply selected color as highlight color.

  • Outline:Apply selected color as outline color.

  • Ground:Apply selected color as ground color, (for Fade, Dia-fade and Tri-fade backgrounds).

  • Amap:Apply the current color map to parts.

  • Rstp:Reset transparency of all parts to opaque.

  • Smap:Save part colors to an ASCII file.

  • Lmap:Load part colors from an ASCII file.

  • Done:Exit Set Part Color interface.

Transparency:

  • Transparency factor:Transparency Factor component slider.

  • Pick toggle:Pick part toggle transparency on/off.

  • Pick through:Pick transparent part through to set other part.