This interface is used to generate particles for SPH modeling. Box, Sphere, Cylinder, Cone, and ShellVolume: SPH Mass = Den*Pitch^3 (where Den = User Specified Density).
NOTE: The Fill% option creates a "partial fill" which means filling up the body with MASS (not filling up to a specified volume percentage). So for the SolidNodes method, if the solid mesh is not of constant element size, it may look odd, and the density of the SPH part will not be what has been specified. For all other methods, it will fill up to the given percentage of both mass and volume.
Box : Generate SPH in user defined box.
Sphere : Generate SPH in user defined Sphere.
Cylinder : Generate SPH in user defined Cylinder.
Cone : Generate SPH in user defined Cone.
SolidCenter : SPH particles are created in the center of each solid element, and the mass for each SPH element will be EleVol*Den (where EleVol = Volume of Each Solid Element and Den = User Specified Density).
SolidNodes : SPH particles are created at existing solid element nodes. The mass for every SPH element will be constant and equal to Vol*Den/N (where Vol = Total Volume of Solid Elements, Den = User Specified Density, N = Number of Solid Element Nodes).
Sample1 : Show how to create Sph with Box method.
Sample2 : Show how to create Sph with ShellVolume method.
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Common controls:
Create SPH in Box:
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Create SPH in Sphere:
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Create SPH in Cylinder or Cone:
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Create SPH with Solid Center or Solid Nodes:
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